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Serious Engine 1   -   Online Documentation

Latest Update: 2017 05 25

      • ||Serious Editor: Version 008 to 009
      • ||Serious Editor: Version 009 to 012
      • ||Serious Modeler: Version 008 to 1.00
      • ||Serious Engine Overview
      • ||Basic Information
      • ||Optimizing Rendering Performance
      • ||Serious Editor Overview
        • ||Navigation
        • ||Basic Room
        • ||Edit Colors
        • ||Work with Virtual Tree
        • ||Work with Browser
        • ||Work with Primitives
        • ||Use CSG Wizard
        • ||Test Game
        • ||Easily Select Entities
        • ||Edit Entity Properties
        • ||Work with Lights
        • ||Create Backgrounds
        • ||Use Cloning
        • ||Create Moving Brushes
        • ||Add Sound and Music
        • ||Copy Sectors
        • ||Edit Sector Properties
        • ||Add Fog or Haze
        • ||Change Gravity
        • ||Group and Select Polygons
        • ||Edit Polygon Properties
        • ||Use Texture Layers
        • ||Create Sliding Polygons
        • ||Create Scrolling Texture
        • ||Apply Projected mapping
        • ||Create Translucent Polygons
        • ||Create Mirror
        • ||Create Warp
      • ||Keyboard Shortcuts
      • ||Tips and Tricks
      • ||Class help (Part I)
      • ||Serious Modeler Overview
        • ||Navigation
        • ||Tools Window
        • ||Texture Types
        • ||Textures and Mapping
        • ||Texture Blending and Shading
        • ||Defining Collision Box
        • ||Defining LOD
        • ||Adding Attachments
        • ||Sound
        • ||Adding Animations
        • ||Tools You Need
        • ||Geometry Setup, Creating Surfaces and Defining UV Mapping
        • ||Creating Models and Scripts
        • ||Defining LOD
        • ||Defining Collision Boxes
        • ||Adding Animations
        • ||Adding Attachments
          • ||Overview
          • ||Preparing Model
          • ||UV Mapping, Texturing and Creating .mdl File
          • ||Attachments
          • ||Animations
          • ||Optimizing Models and LOD
          • ||Importing Player into Serious Sam
        • ||Add Reflections
        • ||Add Specularity
        • ||Add Bump and Detail
        • ||Create Flat Models
      • ||Shortcuts
        • ||Basics for Programming with Serious Engine
        • ||Setting up the Development Environment
        • ||Programming Conventions
        • ||Base
        • ||Math
        • ||Basics of ES Programming
        • ||Entity Source (ES) Syntax
        • ||Advanced Tips on ES Programming
        • ||How to Create a New Entity Package
        • ||How to Create an Entity Class
      • ||Legal information
      • ||Overview
                                  • ||Console
                                  • ||Controls
                                  • ||Menu
                                      • ||Diffuse Shading
                                      • ||Specular Shading
                                      • ||Environment Mapping
                                      • ||Bump Mapping
                                      • ||Translucency and Transparency
                                      • ||Multiply and Add Blending
                                      • ||Particles
                                      • ||Models in Fog
                                      • ||Basic Texturing
                                      • ||Texture Layers and Blending Modes
                                      • ||Mirrors and Reflective Surfaces
                                      • ||Portals
                                      • ||Haze
                                      • ||Fog
                                      • ||Procedural Textures
                                      • ||Lens Flares
                                      • ||Animating Lights
                                SERIOUS SAM (tm) Copyright © 2001 Croteam, Ltd. All rights reserved. Croteam, Croteam logo, Serious Sam, Serious engine and Serious Sam logo are trademarks of Croteam, Ltd. All rights reserved.
                                All other characters herein and the distinct liknesses thereof are trademarks of Croteam, Ltd. All rights reserved. Developed by Croteam, Ltd. Copyright © 2001 Croteam, Ltd.